Let's suppose that you're playing a game of 20 questions where all the answers are geography-based. This is a flowchart from the 19th century by Aloisius Edouard Camille Gaultier for how to construct intelligent geography questions. It's arguably an early version of the concept of “gamifying” the learning process, which is something I like a lot. It's from Book of Trees: Visualizing Branches of Knowledge, by Manuel Lima.
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